What does light under water look like?

When putting EmoSquid together, I had to decide how to handle this. One of the first things I decided was that the player character was simply going to have a ball of light around it. The terrain is all coral, so it’s acceptable that light goes through it. This was also a gameplay decision, as trying to see in three dimensions is complex enough without having line of site blocked as well.

The light is blue, ignoring the green of actual ocean underwater. This more represents the common idea of light underwater rather than any attempt at reality. One touch that does model reality somewhat is that the deeper one travels, the darker the light gets. In early versions of the game, enemies did not have their reflected light diminished, which looked very strange indeed. The current version of the game lights all objects based on the amount of light reaching them from the player.

Images after the break! ↓ Read the rest of this entry…