Category Archives: Not Games
This means the newest, sexiest, and most used Java roguelike library can be yours today!
This release is self-stable and feature-complete. It is the recommended version to use until a newer one comes along as it reduces the complexity of SquidLib 1.95 considerably while adding new features. The only two features removed from 1.95 are highlighting and libgdx support. It is the first SquidLib release to use Java 8.
This version is an alpha as many sections may move or have method names and signatures modified. For example all “character” placement methods now accept code points internally rather than char types. At the end user level however the overload with a char parameter still exists for convenience purposes.
For most projects conversion from 1.95 to 2.0a1 should be fairly painless. I’ve converted all of the example code projects and for the most part it was a matter of simply replacing the placeFoo() calls with put(), which is the new universal grid placement method name.
Again, this is a self-stable and feature-complete version and can be used without being required to switch to a later version when one becomes available unless a desired feature has been added to the newer version.
Oh my god, it’s full of dragons! Well bits of dragon jerky anyway.
If you don’t yet know about Loot Crate you are missing out! Short version, you sign up with them, pay a small fee, and they send you awesome surprise packages filled with things related to their monthly theme. And my April crate arrived loaded with dragon related goodies
And now, on with the unboxing!