Yeargh! Fear my skull and intestines!

Squishy man, going about his squishy business

Squishy man, going about his squishy business

Summary

Rise of the Mobs is an entry in the 2013 7dRL Challenge which failed. Written in Dart and with source code available, it’s still an interesting approach. In its current playable state the screen shot above gives about as much enjoyment as the actual game.

Review

The basics of Rise of the Mobs are fairly compelling. It has a decent theme, fun graphics, and is browser based. However there’s not any meat to it, just one lone slime monster cruising around an empty map.

Like many failed 7dRLs, Rise of the Mobs has a good hook and given enough time could become a quite fine game. Here’s the authors’ summary of the game theme:

“Rise of the mobs (or RoM) is a roguelike game where you are a monster trying to survive the warriors/mage/stuffwithlegs trying to kill you. During your journey, you’ll be able to eat your opponents, absorbing a part of their power. This will give you abilities and caracteristics based on what you’ve eaten. You’ll eventually get stronger and stronger and bring justice in the name of all these poor monsters that have been dying to the evil humans.”

While this kind of theme has been done before, it’s still unusual enough to warrant attention. Reading through their commit log on GitHub, it’s easy to see both authors are passionate and really worked hard on the game.

If Rise of the Mobs ever gets a proper release, it’ll likely be a game worth playing.