Here’s some gemtastic quotes from some of this year’s 7dRL Challenge declared failures:

  • “Adding rouge-like properties…” – It’s hard to program in a genre you can’t spell
  • “I drew the theme “invade” from a hat, and also the feature “ASCII” — but from a shoe that time. Your guess is as good as mine as to what this all means.” – If you have to guess what your game’s going to be I’ll guess it’s going to be a failure
  • “http://tbd.somewhere.out.there.com/” – With a progress blog like that you’re doomed to forever singing this song:
  • “First ever in my life I’ll program in Java – I hate it unspeakably – and for Android – first ever I saw/use one in ’12 Dec. ” – 7dRL is not the time for “First ever in my life” and really not for anything that includes the words “I hate it”
  • “…Unity…” – Awwwww. To be fair, several successes used Unity to great effect.
  • “Windows (sorry)” – Apologizing for supporting the most popular OS is a bad sign
  • “No idea what is roguelike.” – Also no idea what is success
  • “no pre-built engine or libraries” – Also no built or post-built ones.
  • “I hate going to the grocery store. This roguelike is inspired by that.” – This one I actually really want to see, hopefully it gets made in the future.

However! If your reason for failure included the following words, all is forgiven:

“My first roguelike”

“I learned a lot”

“I’ll be back next year!”