Tag Archives: games

You know your 7dRL is going to fail when…

Here’s some gemtastic quotes from some of this year’s 7dRL Challenge declared failures:

  • “Adding rouge-like properties…” – It’s hard to program in a genre you can’t spell
  • “I drew the theme “invade” from a hat, and also the feature “ASCII” — but from a shoe that time. Your guess is as good as mine as to what this all means.” – If you have to guess what your game’s going to be I’ll guess it’s going to be a failure
  • “http://tbd.somewhere.out.there.com/” – With a progress blog like that you’re doomed to forever singing this song:
  • “First ever in my life I’ll program in Java – I hate it unspeakably – and for Android – first ever I saw/use one in ’12 Dec. ” – 7dRL is not the time for “First ever in my life” and really not for anything that includes the words “I hate it”
  • “…Unity…” – Awwwww. To be fair, several successes used Unity to great effect.
  • “Windows (sorry)” – Apologizing for supporting the most popular OS is a bad sign
  • “No idea what is roguelike.” – Also no idea what is success
  • “no pre-built engine or libraries” – Also no built or post-built ones.
  • “I hate going to the grocery store. This roguelike is inspired by that.” – This one I actually really want to see, hopefully it gets made in the future.

However! If your reason for failure included the following words, all is forgiven:

“My first roguelike”

“I learned a lot”

“I’ll be back next year!”

Posted in Reviews | Tagged , , , , | 1 Comment

Attack The Geth v1.2 Release

Based on player feedback!

Oh, that's what I'm doing here!

Oh, that’s what I’m doing here!

Get it here: http://squidpony.com/AttackTheGeth1.2.zip

Changes:

  • Re-ordered robot choices from approximately easiest to hardest
  • Slightly changed help screen
  • Auto-sizes to best fit the display space without being too large
  • Examining enemies now shows their attack range
  • Field of View is now perfectly symmetrical, if you can shoot them they can shoot you!
Posted in Attack The Geth | Tagged , , , , , , , | 2 Comments

Attack The Geth 1.1 Released

Here’s an updated version.

That's right, attach them!

That’s right, attack them!

Download here.

The following changes have been performed:

  • Splash Screen added (no more emptiness while loading resources)
  • Help Screen updated to include some small bit of story
  • Main Menu item added to go directly to Help Screen
  • Unused audio assets removed (reducing file size by about 1/2)

The requirements to play are simply a Java 7 Runtime Environment. To start the game, double click on the Attack_The_Geth.jar file.

If the game doesn’t work when you double click theĀ Attack_The_Geth.jar file then please make sure your Java is updated.

There’s some more updates planned, so if there’s anything you want to see added, let me know!

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How many dimensions did you want?

You can have up to 9, thanks to Pupnik and N-Dimensional Roguelike.

Click the image to have a go (requires Flash).

The UI

The UI

It can be a bit hard to figure out at first, but such is the nature of dealing with more than 3 dimensions. Don’t give up, it’s quite a bit of fun and it’ll help your brain think in new ways!

Posted in Computer Games | Tagged , , | Leave a comment