Tag Archives: games
Here’s some gemtastic quotes from some of this year’s 7dRL Challenge declared failures:
- “Adding rouge-like properties…” – It’s hard to program in a genre you can’t spell
- “I drew the theme “invade” from a hat, and also the feature “ASCII” — but from a shoe that time. Your guess is as good as mine as to what this all means.” – If you have to guess what your game’s going to be I’ll guess it’s going to be a failure
- “http://tbd.somewhere.out.there.com/” – With a progress blog like that you’re doomed to forever singing this song:
- “First ever in my life I’ll program in Java – I hate it unspeakably – and for Android – first ever I saw/use one in ’12 Dec. ” – 7dRL is not the time for “First ever in my life” and really not for anything that includes the words “I hate it”
- “…Unity…” – Awwwww. To be fair, several successes used Unity to great effect.
- “Windows (sorry)” – Apologizing for supporting the most popular OS is a bad sign
- “No idea what is roguelike.” – Also no idea what is success
- “no pre-built engine or libraries” – Also no built or post-built ones.
- “I hate going to the grocery store. This roguelike is inspired by that.” – This one I actually really want to see, hopefully it gets made in the future.
However! If your reason for failure included the following words, all is forgiven:
“My first roguelike”
“I learned a lot”
“I’ll be back next year!”
Based on player feedback!
Get it here: http://squidpony.com/AttackTheGeth1.2.zip
- Re-ordered robot choices from approximately easiest to hardest
- Slightly changed help screen
- Auto-sizes to best fit the display space without being too large
- Examining enemies now shows their attack range
- Field of View is now perfectly symmetrical, if you can shoot them they can shoot you!
Here’s an updated version.
The following changes have been performed:
- Splash Screen added (no more emptiness while loading resources)
- Help Screen updated to include some small bit of story
- Main Menu item added to go directly to Help Screen
- Unused audio assets removed (reducing file size by about 1/2)
The requirements to play are simply a Java 7 Runtime Environment. To start the game, double click on the Attack_The_Geth.jar file.
If the game doesn’t work when you double click the Attack_The_Geth.jar file then please make sure your Java is updated.
There’s some more updates planned, so if there’s anything you want to see added, let me know!
You can have up to 9, thanks to Pupnik and N-Dimensional Roguelike.
Click the image to have a go (requires Flash).
It can be a bit hard to figure out at first, but such is the nature of dealing with more than 3 dimensions. Don’t give up, it’s quite a bit of fun and it’ll help your brain think in new ways!