Tag Archives: grid world

More Goodies in SquidLib!

Progress keeps progressing!

Since putting up the how-to video for installing SquidLib, I’ve been hard at work adding more new things.

First up are a couple dungeon generation algorithms I ported from rot.js by Ondrej Zara.

 

Most excitingly, here is some output from the Classic Rogue generator:

Generated in SquidLib, this dungeon is in the style of those found in Rogue

Generated in SquidLib, this dungeon is in the style of those found in Rogue

Now you can more easily make your roguelike more like rogue!

 

Next up is a maze:

Created by a maze building algorithm in SquidLib.

Created by a maze building algorithm in SquidLib.

 

And lastly, some new methods for getting random points inside a shape:

A sample of randomly chosen points from SquidLib.

A sample of randomly chosen points from SquidLib.

These random point methods are attached to the RadiusStrategy interface so they’ll line up with whatever Field of View and Line of Sight shapes you’re using.

If you don’t yet have it, you can get all the SquidLib releases here: https://github.com/SquidPony/SquidLib/releases

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Teaser

Something new is on the way!

like rogue teaserThat is all :)

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Attack Template Prototyping – Dust Devil

One feature I wanted in Assault Fish that got dropped in the time crunch was area effects based on a template. I’ve been working with a little prototyping engine without a game attached to see if they’ll work as a general turn-based grid-based mechanic feature.

spark burst overlay prototypeSo far things are going well. The code for the above template is encoded string arrays for now:

I have the renderer set up so that it rotates around the character in the four cardinal directions as well. It only does the four cardinals because anything off-line from them is awkward when going from a grid template. Part of the original game design was to have only 4-way cardinal movement so this rotation fits with that general theme.

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Attack The Geth 1.1 Released

Here’s an updated version.

That's right, attach them!

That’s right, attack them!

Download here.

The following changes have been performed:

  • Splash Screen added (no more emptiness while loading resources)
  • Help Screen updated to include some small bit of story
  • Main Menu item added to go directly to Help Screen
  • Unused audio assets removed (reducing file size by about 1/2)

The requirements to play are simply a Java 7 Runtime Environment. To start the game, double click on the Attack_The_Geth.jar file.

If the game doesn’t work when you double click the Attack_The_Geth.jar file then please make sure your Java is updated.

There’s some more updates planned, so if there’s anything you want to see added, let me know!

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