Tag Archives: grid world

Attack The Geth 1.1 Released

Here’s an updated version.

That's right, attach them!

That’s right, attack them!

Download here.

The following changes have been performed:

  • Splash Screen added (no more emptiness while loading resources)
  • Help Screen updated to include some small bit of story
  • Main Menu item added to go directly to Help Screen
  • Unused audio assets removed (reducing file size by about 1/2)

The requirements to play are simply a Java 7 Runtime Environment. To start the game, double click on the Attack_The_Geth.jar file.

If the game doesn’t work when you double click theĀ Attack_The_Geth.jar file then please make sure your Java is updated.

There’s some more updates planned, so if there’s anything you want to see added, let me know!

Posted in Attack The Geth | Tagged , , , , , , | Leave a comment

How many dimensions did you want?

You can have up to 9, thanks to Pupnik and N-Dimensional Roguelike.

Click the image to have a go (requires Flash).

The UI

The UI

It can be a bit hard to figure out at first, but such is the nature of dealing with more than 3 dimensions. Don’t give up, it’s quite a bit of fun and it’ll help your brain think in new ways!

Posted in Computer Games | Tagged , , | Leave a comment

SquidLib Version 1.95 Released!

Lots of fancy new features in this version of SquidLib!

But first, a picture of FOV in action:

On an island in a lake in the mountains south of the marshlands.

On an island in a lake in the mountains south of the marshlands.

There are a variety of Field of View algorithms built in, along with an assortment of wrappers to really allow customization of their output. My personal favorite is the TranslucenceWrapperFOV with a ShadowFOV base, which is what you see in the image above.

Other FOV algorithm options include a water-like spread, outward rippling, and Elias-based ray casting.

There are currently two Line of Sight algorithms, Bresenham which draws a direct line, and Elias which draws an anti-aliased line. The following two images display the differences.

Bresenham LOS can't see around corners if the "drop" is the wrong direction.

Bresenham LOS can’t see around corners if the “drop” is the wrong direction.

Elias LOS can see around corners as naturally expected due to checking an anti-aliased line.

Elias LOS can see around corners as naturally expected due to checking an anti-aliased line.

 

Get the newest version at the github repository, including a convenient zip of this release! Also check out the demo applications, there’s a lot of usage scenarios laid out in them.

Posted in SquidLib | Tagged , , , , , , , , | 3 Comments

Earl Spork 2.0 Released for ARRP

Sliding, bumping, and wiggling!

And that completes the feature adds in the new version of Earl Spork, available here: Earl Spork 2.0.

Hope you all enjoy it, and the rest of the entries for the Annual Roguelike Release Party!

Posted in Earl Spork | Tagged , , , | 9 Comments