Tag Archives: roguelike

Assault Fish – Water Prototype

Assault Fish has begun!

Here’s the first prototype result from my water area generator (side view)

assault fish water prototype

And so marks the first post for the 2014 7 Day Roguelike Challenge!

Some implementation details:

  • Using SquidLib (experimental branch)
  • Java 7 (although I really want 8 to be out so I can use it)
  • Height is completely random, which is why it looks like it :)

The full code for this prototype view is below. As you can see the actual display to map is pretty simple, thanks to SquidLib! (There’s also imports and variables that I’m going to use shortly but don’t get used for this display right now)

 

Posted in Assault Fish | Tagged , , , , , | Leave a comment

7dRL is nearly upon us!

7dRL headerPrepare for awe and amazement next week, the annual 7 Day Roguelike Challenge is about to begin!

Once again people from all over the world will be slaving away heartily for 168 hours to produce a game of magnificent proportions. Or just trying to get something where an @ moves around the screen a bit without crashing.

My favorite thing about the 7dRL Challenge is exactly that, it’s a challenge, not a competition. Many people will try many things and success is a measure of personal achievement rather than external judging. While there is some judging, it’s meant to be a summary to help people find finished games they might be interested in rather than as a hard ranking of contestants.

This year the dates chosen are March 8-16th. I strongly recommend that you join in the fun and attempt to make a roguelike! This is the sort of event where risk of complete failure is pretty low and no matter what you’re bound to learn a lot in the attempt.

For more information on it, check out the official page: http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014

Posted in Computer Games | Tagged , , , , | Leave a comment

You know your 7dRL is going to fail when…

Here’s some gemtastic quotes from some of this year’s 7dRL Challenge declared failures:

  • “Adding rouge-like properties…” – It’s hard to program in a genre you can’t spell
  • “I drew the theme “invade” from a hat, and also the feature “ASCII” — but from a shoe that time. Your guess is as good as mine as to what this all means.” – If you have to guess what your game’s going to be I’ll guess it’s going to be a failure
  • “http://tbd.somewhere.out.there.com/” – With a progress blog like that you’re doomed to forever singing this song:
  • “First ever in my life I’ll program in Java – I hate it unspeakably – and for Android – first ever I saw/use one in ’12 Dec. ” – 7dRL is not the time for “First ever in my life” and really not for anything that includes the words “I hate it”
  • “…Unity…” – Awwwww. To be fair, several successes used Unity to great effect.
  • “Windows (sorry)” – Apologizing for supporting the most popular OS is a bad sign
  • “No idea what is roguelike.” – Also no idea what is success
  • “no pre-built engine or libraries” – Also no built or post-built ones.
  • “I hate going to the grocery store. This roguelike is inspired by that.” – This one I actually really want to see, hopefully it gets made in the future.

However! If your reason for failure included the following words, all is forgiven:

“My first roguelike”

“I learned a lot”

“I’ll be back next year!”

Posted in Reviews | Tagged , , , , | 1 Comment

Attack The Geth v1.4 – Pick A Font!

New alternate font now available!

Ahhhh, this more traditional font makes me more comfortable.

Ahhhh, this more traditional font makes me more comfortable.

Full change log:

  • Menu tweaks
  • Added ability to choose a more traditional font
  • Refactored to remove tearing on screen changes

Get it here: http://squidpony.com/AttackTheGeth1.4.zip

 

Posted in Attack The Geth | Tagged , , , , , , , , | 2 Comments