Once again people from all over the world will be slaving away heartily for 168 hours to produce a game of magnificent proportions. Or just trying to get something where an @ moves around the screen a bit without crashing.
My favorite thing about the 7dRL Challenge is exactly that, it’s a challenge, not a competition. Many people will try many things and success is a measure of personal achievement rather than external judging. While there is some judging, it’s meant to be a summary to help people find finished games they might be interested in rather than as a hard ranking of contestants.
This year the dates chosen are March 8-16th. I strongly recommend that you join in the fun and attempt to make a roguelike! This is the sort of event where risk of complete failure is pretty low and no matter what you’re bound to learn a lot in the attempt.
For more information on it, check out the official page: http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014