7dRL is nearly upon us!

7dRL headerPrepare for awe and amazement next week, the annual 7 Day Roguelike Challenge is about to begin!

Once again people from all over the world will be slaving away heartily for 168 hours to produce a game of magnificent proportions. Or just trying to get something where an @ moves around the screen a bit without crashing.

My favorite thing about the 7dRL Challenge is exactly that, it’s a challenge, not a competition. Many people will try many things and success is a measure of personal achievement rather than external judging. While there is some judging, it’s meant to be a summary to help people find finished games they might be interested in rather than as a hard ranking of contestants.

This year the dates chosen are March 8-16th. I strongly recommend that you join in the fun and attempt to make a roguelike! This is the sort of event where risk of complete failure is pretty low and no matter what you’re bound to learn a lot in the attempt.

For more information on it, check out the official page: http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014

You know your 7dRL is going to fail when…

Here’s some gemtastic quotes from some of this year’s 7dRL Challenge declared failures:

  • “Adding rouge-like properties…” – It’s hard to program in a genre you can’t spell
  • “I drew the theme “invade” from a hat, and also the feature “ASCII” — but from a shoe that time. Your guess is as good as mine as to what this all means.” – If you have to guess what your game’s going to be I’ll guess it’s going to be a failure
  • “http://tbd.somewhere.out.there.com/” – With a progress blog like that you’re doomed to forever singing this song:
  • “First ever in my life I’ll program in Java – I hate it unspeakably – and for Android – first ever I saw/use one in ’12 Dec. ” – 7dRL is not the time for “First ever in my life” and really not for anything that includes the words “I hate it”
  • “…Unity…” – Awwwww. To be fair, several successes used Unity to great effect.
  • “Windows (sorry)” – Apologizing for supporting the most popular OS is a bad sign
  • “No idea what is roguelike.” – Also no idea what is success
  • “no pre-built engine or libraries” – Also no built or post-built ones.
  • “I hate going to the grocery store. This roguelike is inspired by that.” – This one I actually really want to see, hopefully it gets made in the future.

However! If your reason for failure included the following words, all is forgiven:

“My first roguelike”

“I learned a lot”

“I’ll be back next year!”