Tag Archives: roguelike
Ancient Domains of Mystery is about to be back in active development, thanks to people like you and me!
One of the largest and most immersive roguelikes in existence, ADOM is an amazing combination of most elements the rpg genre has to offer. It has lots of monsters, loot, dungeons, character types, and even a story with multiple endings. Unfortunately is also has bugs and no graphics, but both of these are about to get fixed.
The Resurrect ADOM development project on indiegogo.com aims to pay for developer time to fix bugs, add graphics, and add content. Just three days into the 60 day funding period and fans of the decades old game have already pledged more than 25% of the total goal. Being someone who helped an already great game become greater gives me a warm fuzzy feeling inside. If you haven’t yet contributed and would like a warm fuzzy in you, click on over and help out!
You asked for it, you got it!
There is now an indicator of how much further you can jump while in mid-air. Now with the greatest of ease you can carefully plan all your jumping excitement.
Get Earl Spork 1.1 today!
Want to have a convenient grid world display in Java?
Freshly streamlined, SquidLib is the successor to SquidGrid, MonoSpaceDisplay, and libjcsi. With three great display libraries as ancestors, SquidLib has the refinement and tools to make any text grid work easy.
This library is meant to be an answer to ncurses for Java Swing, but goes beyond the tools of ncurses.
Current features include:
- Place characters on grid arbitrarily
- Set foreground and background colors for each cell individually
- Place strings on grid arbitrarily
- Place blocks of characters on grid arbitrarily
- Dynamic resizing of grid
- Dynamic changing of font
- Arbitrary fonts stay monospaced
- Select specifically what characters must fit in the cells
SquidLib is under active development, so please add any comments or suggestions to the issues tracker on the GitHub site.
More requested features implemented!
Your health and energy meter now don’t lose the last chunk until your health/energy reach zero. When you’ve got only one chunk left you’re in the danger zone!
Added in some new enemies to help balance tactics. Look out for the grizzly bears, slugs, and the deadly killer fungus!
If that’s not enough challenge for you, I also changed the defaults around to make for a more challenging game! Feel free to test out the settings though, you can basically go from super easy to impossible as you wish.
Get version C2 here: Wyrm C2