Tag Archives: roguelike
Big feature add in this edition is the credits:
Changes from previous edition:
- Added Credits screen
- Changed “Exit” on main menu to “Exit Game”
- Added custom icon to the window
This version is still essentially the same as the 7dRL version, no gameplay changes have been made.
Geth it here: http://squidpony.com/AttackTheGeth1.3.zip
Based on player feedback!
Get it here: http://squidpony.com/AttackTheGeth1.2.zip
- Re-ordered robot choices from approximately easiest to hardest
- Slightly changed help screen
- Auto-sizes to best fit the display space without being too large
- Examining enemies now shows their attack range
- Field of View is now perfectly symmetrical, if you can shoot them they can shoot you!
Here’s an updated version.
The following changes have been performed:
- Splash Screen added (no more emptiness while loading resources)
- Help Screen updated to include some small bit of story
- Main Menu item added to go directly to Help Screen
- Unused audio assets removed (reducing file size by about 1/2)
The requirements to play are simply a Java 7 Runtime Environment. To start the game, double click on the Attack_The_Geth.jar file.
If the game doesn’t work when you double click the Attack_The_Geth.jar file then please make sure your Java is updated.
There’s some more updates planned, so if there’s anything you want to see added, let me know!
One of the fun things about a challenge is that it’s okay to fail. Trying to succeed makes us better, even if we don’t quite reach our goals. The only real failure is in not trying.
That being the case, here’s some of the games that were entries in the 7 Day Roguelike Challenge 2013 declared as failures by their creators but still have something about them worth noticing.
Drifting in Solar Winds’ best feature is the simply amazing galaxy map. Click here to go to a test version where you can just play around creating galaxies and see them animated! There’s a randomly generated ship layout on the righthand side, and a crew inside the ship. Given the success of FTL, this game looks like it’s off to an excellent start. This is on my watch list for a future full release!
Despite its crazy font mapping, which might be due to a missing font on my part, this game has a very unique look. With a bit of tweaking this hyper-colored environment could really be thematic.
Unnamed Tower Defense Roguelike by Philipp “fillest” Saveliev and Tosh
Great writeup about how and why it failed and lessons learned, including a plan for how to approach future projects. Exactly the sort of after-challenge thinking everyone should partake in, whether successful or failed. Due to there being no Windows build, I have not played the actual game.
Generally Great Quotes from Random Developers
“Not sure yet. I have several ideas, but they all seem too ambitious. We’ll see what happens. Edit: Not knowing what to make turned out to be a terrible plan.” – monad, as the description of his game on 7dRL.roguetemple.org
“I’m using this competition as a way of learning google dart. Outcome – learned dart, but no game.” – Paul Evans