Tag Archives: rpg
Provided for perusal, the main control flow chart for Epigon.
In the beginning, there are two possible sources of input, the Player and the Dungeon Master (also known as the DM). For those that don’t know, the Dungeon Master is the person at a traditional pen and paper role playing game table that controls all the monsters and other things in the world that the players don’t control. These two sources operate on a different information set and have a slightly different set of ways to attempt actions. The differences lie largely in cases such as the Dungeon Master can create a new mountain, while the player can’t directly do so. There is a third source of an action request, which is the result of another action, but more on that after the jump. (more…)
As part of the Annual Rogue-like Release Party fun times, I have released a small feature update for EmoSquid!
The main feature is the implementation of ink. This feature was actually one of the prime features in the original design, but ended up being cut due to time constraints. I’m very happy to have it back in so that now EmoSquid can drown the world in darkness!
You can get the zip file here.
While stationed in South Korea, I created a prototype cRPG in the classic 16 bit style. Using RPGMaker 2003, I designed an RPG which told the story of a soldier arriving in Korea to be a Signaleer. The adventure revolved around completing smaller quests while building up a reserve of resources.
One of my favorite parts of this game is the creation of a non-violent conflict system. Faced with the problem of wanting to maintain some sense of reality, I couldn’t have the usual RPG tropes of the hero bashing everyone they meet over the head and taking their stuff. The answer lay in designing and in-game portable game that everyone played. When conflict happens, it often happens through the hero playing his handheld against other people’s handhelds. The hero could collect more upgrades for his game as time went on, allowing him to challenge greater foes.
Sadly, the source code for this game has gone the way of the Dodo during some distant past computer change-over.
I have always been fascinated with Role Playing Games, both pen & paper and computer based. The creation of an entire world with self-consistent rules provides an opportunity for both the creator and the player to experience something unique.
Deciding that there weren’t enough silly pen & paper rpgs in existence, I created Sportz Heros. While the intentionally misspelled name is indicative of the culture during its creation, the game itself is quite enjoyable.
The basic premise is that the heroes are a group of people that were hanging out in the gym, or some similarly appropriate area, when they fall through a portal into another world. In this new world, they find that the skills they have gained through their athleticism gives them a great advantage.
With its wide variety of classes, from Linebacker to Caber Tosser, Sportz Heros has something for everyone. The rules documents are available should anyone be interested in them.
There are some plans in the works to develop the Sportz Heros world for use in a rogue-like game, likely for the 7 Day Rogue-Like Challenge in 2012.