
Quarker
Descend through spacetime itself in this ASCII roguelike where the laws of quantum chromodynamics shape the dungeon. Quarks bind into hadrons, spacetime curves around mass, and the dungeon warps around you.
Building roguelikes, procedural systems, and release-ready software with the same engineering discipline.
Game developer, open-source library author, and compliance-minded engineer. Best known for SquidLib, SquidSquad, and years of procedural generation work, with commercial credits that show the same attention to systems, quality, and shipping software well.
Roguelikes have been a passion since the earliest days — from ASCII corridors on an amber phosphor terminal to modern procedurally generated worlds with thousands of interacting systems. That love of the genre drives a constant search for better algorithms, cleaner abstractions, and more surprising emergent gameplay.
Beyond games, the same algorithmic mindset applies to platform engineering and GRC work: complex systems need robust, well-tested foundations. Whether it's a dungeon generator, release process, or compliance pipeline, the principles are the same.
This timeline combines shipped commercial credits with the public GitHub projects behind SquidPony and Yellowstone Games, so the release work and the open-source work read as one continuous history of systems-focused development.

Descend through spacetime itself in this ASCII roguelike where the laws of quantum chromodynamics shape the dungeon. Quarks bind into hadrons, spacetime curves around mass, and the dungeon warps around you.
Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Manager on Xbox Series. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 4. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Xbox Series. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Windows. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 4. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Windows. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 4. Verified commercial release credit linked to the official game page.

Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Nintendo Switch. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 4. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Nintendo Switch. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Nintendo Switch. Verified commercial release credit linked to the official game page.

Lead Compliance Engineer on Windows. Verified commercial release credit linked to the official game page.
Managers, Engineering on Nintendo Switch. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Nintendo Switch. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on PlayStation 5. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Windows Apps. Verified commercial release credit linked to the official game page.
Lead Compliance Engineer on Windows Apps. Verified commercial release credit linked to the official game page.

Lead Compliance Engineer on Windows. Verified commercial release credit linked to the official game page.

A ground-up redesign of SquidLib split into focused, independently versioned modules — take only what you need, leave the rest. Built for the modern Java ecosystem with first-class GraalVM and GWT support.

Roguelike game project built with SquidSquad and libGDX, continuing the ecosystem into full game work.

Special Thanks on Windows. Verified commercial release credit linked to the official game page.

A faithful port of SquidLib to C# and .NET, bringing dungeon generation, FOV, pathfinding, and procedural text to Unity and other .NET game engines.

A complete roguelike built in seven days for the 7DRL 2018 challenge. Mount and steer dragons through procedurally generated caverns, using each dragon's unique abilities to survive.

An in-development roguelike designed to push the boundaries of what procedural generation can produce — creatures, items, spells, and even the rules of magic are generated at runtime.

An interactive side-by-side comparison of field-of-view algorithms presented at the International Roguelike Development Conference 2015, illustrating the trade-offs between symmetry, shape, and performance.

Examples and experiments demonstrating SquidLib and SquidSquad features in playable or visual form.

A seven-day roguelike set beneath the waves. Guide schools of fish through tactical challenges in procedurally generated ocean corridors.

A comprehensive Java library providing everything a roguelike developer needs: dungeon generation, field-of-view, pathfinding, noise, and even fake-language generation — all in one cohesive toolkit.

Deprecated demo collection for early SquidLib releases, preserved as a historical reference point.
Supporters (Hero Supporters) on Browser. Verified commercial release credit linked to the official game page.

Miscellaneous Idea Credits on DOS. Verified commercial release credit linked to the official game page.

Credits for various minor tidbits of ideas go to on Windows. Verified commercial release credit linked to the official game page.

Credits for various minor tidbits of ideas go to on DOS. Verified commercial release credit linked to the official game page.