Beyond expectations!

In the second 12 hour segment both dungeon generation and collision detection have been added. Also added was stationary non-reactive enemies which can be eaten to increase tail length.

Biting your tail damages yourself and all movement costs energy. Eating an enemy restores all of your energy. Should you run out of health or energy, your game is over.

On the programming side, Wyrm is now compatible with Java 6. The previous version required Java 7.

Plans for the next 24 hour period include making enemies reactive and creating a win condition.

Get version A2 here: Wyrm A2